// dnSpy decompiler from Assembly-CSharp.dll class: GUIUtils
using System;
using UnityEngine;

public static class GUIUtils
{
	public static void SetFullscreenAtNativeResolution()
	{
		Resolution[] resolutions = Screen.resolutions;
		if (resolutions.Length > 0)
		{
			Resolution resolution = resolutions[resolutions.Length - 1];
			Screen.SetResolution(resolution.width, resolution.height, true);
		}
	}
}
